How to play
A quick summary first, then a jump-menu to the full detail.
The game in 60 seconds
- Every race weekend you get 50 points to spend on drivers.
- Pick as many or as few drivers as you like — just don't go over budget.
- Your drivers earn points based on how they qualify and finish.
- Picks lock when qualifying starts. After that, no changes until the weekend is over.
- Once results are published, prices update and you start the next weekend with a fresh 50-point budget.
That's it. Most players pick their team on the morning of qualifying and check back after the race.
1. Your weekly budget
Before each race weekend you have 50 points to build a team.
Driver prices range from 3 to 33 points. The faster drivers cost more.
- You can pick any number of drivers — one, five, ten, whatever fits.
- No constructors. Drivers only.
- You can change your picks as often as you like until qualifying starts.
- Anything you don't spend is lost. Budget doesn't roll over.
- Any number of players can pick the same driver. If you and your mate both pick Verstappen, you both score his points.
2. How drivers score points
A driver earns points for you across the weekend in up to four ways. Add them all together at the end of Sunday and that's their score.
Qualifying (Saturday)
The top 10 in Grand Prix qualifying earn these points.
| P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Anyone outside the top 10 gets 0 qualifying points.
The Grand Prix (Sunday)
This is the big one — where most points come from.
| P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 |
|---|---|---|---|---|---|---|---|---|---|
| 25 | 18 | 15 | 12 | 10 | 8 | 6 | 4 | 2 | 1 |
Finishing P11 or lower scores 0 race points.
Sprint race (sprint weekends only)
A few weekends each year have a short Saturday sprint race. Sprint top 8 score these points on top of everything else.
| P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 |
|---|---|---|---|---|---|---|---|
| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Places gained or lost in the Grand Prix
We look at where your driver started the Grand Prix on the grid, and where they finished. Every place they gain or lose changes your score.
- Each place gained = +1 point.
- Each place lost = -1 point.
Example: starts P8, finishes P3 = +5 points. Starts P3, finishes P8 = −5 points. (Sprint races don't count toward this.)
If a driver retires (DNF)
If a driver crashes out, breaks down, is disqualified, or doesn't start the race, they score zero race points and zero places gained/lost for that race.
Any qualifying points they earned earlier in the weekend still count.
3. The pick lock
The moment qualifying starts, everyone's picks freeze. You can't add or remove drivers until the weekend is finished and results are published.
- Before the lock: pick and change freely. Your picks stay private — no one else can see them.
- After the lock: everyone's picks become public on the Everyone's picks page, but no one can change theirs.
- After publish:the next weekend's picks open up again.
On sprint weekends the lock is even earlier — Friday Sprint Qualifying — so don't leave it to the last minute.
4. Reserve drivers
Sometimes a regular driver misses a weekend (illness, injury) and a reserve driver takes their seat. If you picked the original driver, the reserve's points come to you automatically — you don't need to do anything.
5. Driver prices change each weekend
Driver prices aren't fixed. After every weekend is published, each driver's new price is the average of their total fantasy points from the last 2 race weekends.
Prices are capped between 3 and 33 points.
In short: drivers in form get more expensive, drivers off the boil get cheaper. Pick on current form, not reputation.
6. The leaderboard
There's one global leaderboard for the whole season. Your total is the sum of all your weekly scores.
- We show the points gap between you and the player above you so you know what to chase.
- No tie-breakers — if two players land on the exact same total, they share the position.
- The Leaderboard page has a Players / Teams toggle. Teams is the head-to-head between private leagues — see below.
7. Private leagues with mates
You can create or join a private league (a "mini-league") and compete just within that group, on top of the global leaderboard.
- Create one on the Leagues page. You get a 6-character join code to share.
- Join onewith a friend's code, or by tapping their shared link.
- Scoring:for each weekend, the league's score is the average of its members' weekend totals. Season total = sum of weekly averages.
- Joining mid-season:you only score for the league from the next weekend's lock onwards. Past weekends in that league's history aren't affected by you joining.
- Privacy:a league's members and standings are only visible to people in it. Anyone can see league rankings on the Teams leaderboard, but not who's in them.
Anything still unclear? Ping the admin — these rules can be tweaked across a season as we learn what works.